![]() These levels do not determine whether or not your character can enter the dungeon. Many dungeons in Skyrim have a defined minimum level some also have a maximum level. One implication of this system is that if multiple quests are assigned to the same dungeon, all of the quest-related items are put in the same place: multiple captives will be locked in same cell, or multiple quest items will be found in the same chest. ![]() Captive Marker: the location where any quest-related captives (e.g., kidnapped citizens) are put.(Note that some dungeons have other types of containers labeled as their boss container, such as knapsacks or even egg sacs.) Any items that need to be retrieved for a quest will be found in the boss chest. Boss Chest: each dungeon has one container that is tagged as that dungeon's boss chest.Some quests will replace the boss with a quest-specific enemy (although this feature often causes bugs). Boss: the final and most difficult enemy in the dungeon.These randomly-assigned quests take advantage of certain predefined points within each dungeon. Some quests will be assigned to any type of dungeon other quests are only assigned to dungeons containing a specific type of enemy (e.g., bandits or undead). ![]() As part of Skyrim's Radiant system, most dungeons have the potential to host a range of randomly-assigned quests.
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